I’m assuming the reason why this isn’t natively supported, is because this will take up a lot of memory, especially on lower end phones and tablets where a lot of devices don’t have that much VRAM, which will result in your game crashing, not failing to load, not erroring out, crashing out to the homescreen if you did not know.
This is also why I’m assuming it doesn’t work for Eltobb - possible downscaling to lower memory usage? I’m not sure if Roblox has implemented that though
If I remember correctly Roblox does some kind of texture compression or scaling based on devices now (or in the future? I didn’t notice if/when it was implemented)
Either way I’m on a pretty high spec desktop PC relative to most Roblox players, so I can’t see any reason I’d recieve any limited-resolution textures at this scale except for if the textures were downscaled upon upload, which is what happens with all other textures.
Assuming that 6773881267 is the ID of the image in the example, downloading the image directly reveals that it has a resolution of only 1024x576. The asset delivery API response points to the following image:
yo guys I found out that if you upload it as a color map it’s not 4K, but it’s very close. (I can see it bc I have a 4k screen). It does increase the resolution majorly, but it doesn’t reach 4K yet: