Hello
so, i have made building system, now i have to manipulate block CFrames a bit…
There is original position that gets changed, calculated if there are 2 parts touching, if they are, i need to move new block by 1 studs away from other block
game.ReplicatedStorage.Place.OnServerEvent:Connect(function(p,RX,RY,RZ,ItemR)
if game.ReplicatedStorage:FindFirstChild(ItemR)~= nil then
item=game.ReplicatedStorage:FindFirstChild(ItemR):Clone()
item.Parent=workspace
item:SetPrimaryPartCFrame(CFrame.new()+Vector3.new(RX,RY,RZ))
game.ReplicatedStorage.RemoveItemE:FireClient(p,ItemR,true)
end
end)
clinet:
local RX=shifter.GetShiftedValue(mouse.hit.X)
local RY=shifter.GetShiftedValue(mouse.hit.Y)
local RZ=shifter.GetShiftedValue(mouse.hit.Z)
if (Vector3.new(RX,RY,RZ)-mouse.Target.Parent.CENTER.Position).magnitude <4 then
else
game.ReplicatedStorage.Place:FireServer(RX,RY,RZ,Hand)
script.Parent.LocalSEvents.InventoryRemove:Fire(weaponIndex,false)
end
end
end
end