Issue: When attempting to use DataStore:GetAsync() or DataStore:SetAsync() in team create Test In Window or Local Server in a place not owned by you, rather than functioning as expected it errors instead:
Repro steps:
Create a place
Enable Studio Access to API Servies on that place/game
Enable team create and add another account to its access list
Enter team create on that place with the account you added and use GetAsync or SetAsync in a script. E.g.:
local Store = DS:GetDataStore("Test")
print(Store:GetAsync(1))
Store:SetAsync(1, "Test")
Enter Test In Window or Local Server
Instead of printing the value of key 1 and then setting key 1, it errors on GetAsync.
There is currently no way to transfer an existing game to a group game or any indication that roblox will provide us one. If you need to use team create, it’s probably better to just open a new group game and upload it there and cut your losses
I hope that this issue gets resolved it’s getting annoying slowly because I have to get the save files and publish them as my own to be able to write anything related to data stores
Any updates on this? This is an extremely annoying “feature” that is making development quite frankly a pain and is killing the drive to finish any projects for a group game