[65K - 100K ROBUX PER TASK] Optimum Entertainment is looking for highly skilled particle artists & animators!

Hey! We’re Optimum Entertainment, the team behind an upcoming game called PANDORA. PANDORA is a fighting game similiar in style to well-known games like Genshin Impact, Honkai Impact and Black Magic 2. We’re opening 2 positions, both racking in about 50-100K robux depending on the quality of your end product. View the 2 positions below:

The Team
Our current team consists of 7 developers.

@VirtualButFake - Programmer & UI Designer
@notstalka - Modeler
@CaliginousRaven - Builder
@Ahnuwbis - Modeler
@A_BRAZIBALL - Current primary animator
@FIFT33N - this man quite literally does everything
@baswbaswbasw - Composer

Positions

Particle Designer

You will be paid per-asset, and you will be responsible for creating about 50 effects using Roblox’s particle system (beams, trails & particleemitters). All particles are expected to be custom-drawn, and we are able to raise the payment if you wish. Most of these particles will be fairly simple, such as a sword slash similiar to Genshin Impact’s sword slash, seen below:
Genshin Impact - All Characters Skills & Special Attacks (PC / PS4 Pro) - YouTube

All particles will be bright and colorful, and we expect you to have sufficient knowledge of your preferred software and sufficient knowledge of the ROBLOX Particle system to facilitate our needs.

I’ll be scripting everything related to particles; you are not expected to have programming knowledge.

Animator

You will be responsible for making 50-75% of all animations alongside another animator. You will be our primary animator whereas our current animator will be shifted to secondary.

You will be paid on a per-asset basis, and the per-asset payment is negotiable, hopefully totaling to 65000 ROBUX, however we can pay more if you wish.

We currently have 6 weapons planned, 4 of which are modeled and ready to be animated. All animations will be in R6, since it fits better with a fighting game.

All weapon animation sets must have the following:

  • Idle
  • Walk
  • Run
  • Jump
  • LMB combo
  • RMB combo (heavy)
  • Launcher
  • Air combo
  • Block
  • Block Break
  • (up to) 5 “hurt” animations (will play when player gets hit, doesnt need anything fancy just smth showing someone got damaged)
  • Execution

Rigging knowledge is preferred, however not required.
We will provide you with models, instructions & reference.

The above animations are not the only animations we will need; we will need about 100 animations total.

The katana’s animations are finished, greatsword is being animated. Every weapon will require about 15-20 ability animations, which will be closer to poses than animations.

Thank you for your interest. You may contact me either through DevForum DMs or my Discord: Virtual#0021. If you are interested in our progress you may join our Discord server using the link Arcade Studio 6

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