— The Job:
I’m in need of a custom bike system that is capable of the following:
○ Acceleration
○ Peddling Animation
○ Jumping / Hopping
○ Equiping (via proximityprompts) / Unequiping (using contextactionservice) - The bike should stand like a model when unequiped
○ Locking/Unlocking so only specific people can use it: localplayer only, friends only, anyone
○ Sounds: riding, wind (becomes louder with acceleration), bell (contextactionservice)
○ Mobile compatibility
○ Make NPC, both local and server capable of (un)equiping & riding it to either: go to a specific destination or follow a specific part/character model
○ Some garbage collection function for removing bikes
—— [Not sure if these below would be needed, but just thought I’d mention anyway]:
○ A bool for toggling whether players should fall off a bike if hitting anything at a high velocity
○ IK for making the feet match the peddles (if not included, just play a looping animation of the character peddling and adjustspeed + weights on the fly)
— Entry level requirements:
○ Previous physics programming experience
○ Able to handle edge-cases regarding humanoid behavior
— Nice-to-Haves:
○ Be familiar with inverse kinematics
— Payment:
Upon completion, you can either be paid 200K Robux via group funds or 700 USD via paypal, wiretransfer or wise.
— Contact:
on discord and discord ONLY: Maxx_J#7549
Send your portfolio as your first message and state that you saw this specific job listing (because I have many, so I won’t get confused).
All applications will be attended to, but I will give each a few days for consideration before verifying who gets the job.