You should introduce preset meshes, that have their UV’s tiled. Would make it a lot easier to replace existing parts with their PBR variants, without having to clone them every 3 studs.
So how do we use it? Do we insert a meshpart, add surface appearance, and then click the texture we want on the panel in the plugin? I tried this and it did not work please tell me what I did wrong and nice plugin!! . Thankyou!!
Please explain I do not know how to select it like do I add Surface appearance to a mesh and then select surface appearance and then choose the texture?