9-Slice scaling issue

Currently working on UI for an upcoming game of mine, and I’ve ran into an issue with how the background image is being sliced. The borders don’t really scale, meaning that various other elements of the UI get obscured on small resolutions.

It’s not a huge issue and it’s unlikely that anyone would even be playing on such tiny resolutions, but it does bug me. I’ve tried uploading a smaller version of the background image and a much larger version of it, and messing around with where the slices are, but nothing I do really seems to change it. Any tips, or maybe an alternative way of doing this? Thanks.

How it’s supposed to look like:

How it ends up looking on tiny resolutions:
image

Make sure you are using scale, not offset, and that the anchor point is set to 0.5, 0.5.

Most likely, this’ll fix the issue for you.

I’m using scale, and the anchor point isn’t relevant as far as I’m aware? My issue is that the background images, which have ScaleType set to Slice and are single ImageLabels, have borders that don’t scale how I’d like them to on smaller resolutions. Although everything else does scale properly, the borders stay the same.