I always… ALWAYS say this, but you are not human.
This is just crazy, the lighting, the models, I could only dream to create something of this quality.
I always… ALWAYS say this, but you are not human.
This is just crazy, the lighting, the models, I could only dream to create something of this quality.
Epic! I’ll be sure to play it!
The fact that you did not have to bake the meshes or anything of such time killing nature to achieve similar of quality results seems advantageous. I see potential applications beyond showcasing; something slightly more gamified in nature but still meriting detail, like a lobby.
Does this sound reasonable? Approximately how long did it take? I would love to hear this as well as your technique, approach or even philosophy of design. (yes, it’s that good.)
I mean I have t work out in my head where light bounces and where the shadows and what shadow will be suitable for that light and how it would work in real life; so time isn’t something I cant comment on because it changes depending on what im doing and I constantly add to it / take away too.
and thank you
Amazing work once again, I am stunned.
Wow, this is really cool and nice and seems like the place and really like it.