So, what’s the problem?
Game Descriptions are easily the most forgotten, messed up or ignored part about a game, yet it can very useful to let people know what your game actually is quickly.
Let’s look at the good example: it easily explains what the game is about without 90 paragraphs of text, it keeps its description clean, simple by having only what you need, and that is:
- A general overview of what the game is about;
- Current version or update log link
Everything else (ex. game controls or warnings) are kept in-game and are shown to the player when needed.
Let’s look at our first bad example: :
- Cluttered, “new story-based horror game” explains absolutely nothing about the game, it’s story or anything.
- Warnings and controls waste more space.
- Generally unclean
- Beta is repeated multiple times in the game title and description
- Tags???
- 90 paragraphs of text
Unlike the good example, a player doesn’t know what the game is. right away. They would need to play the first 1-5 minutes of the game first to understand what the game is actually about.
Let’s see what the definition of a “description” is:
- a statement that tells you how something or someone looks, sounds, etc. or words that describe something or someone*
… which the bad example fails to understand completely. Controls, tags, warnings don’t picture a game.
Let’s look at another example:
It passes the first check, which is:
- gives a general overview of the game, letting a user picture what the game is gonna be or will look like
But fails to pass every other check, and fails to pass some new ones:
- Description is a total mess.
- Having codes in description ruins the whole point of a “promo code” or “twitter code”
- Emojis everywhere; making the description look like a bigger mess
- Update log in description rather than on DevForum or anywhere else.
- Tags ( not shown in screenshot)
- 90 paragraphs of text
It suffers from the same problem that first example is suffering from. Which is:
- Cluttered description
- 90 paragraphs of text
What am I supposed to do with my game’s description, then?
Don’t make it cluttered like the bad examples have it. Keep it simple and only put things really necessary or those that you can’t put in-game (ex. update log links)
Try to keep your descriptions clean and include a small explanation of your game. Don’t do the same things that big developers are doing. Try to do things your way, don’t be afraid to come up with something different, new.
End
Hopefully this tutorial will shine useful information into your head, if you have any feedback don’t hesitate to reach out to me on DevForum or Discord: marі#8440. I’m always open to feedback.