Name: My 3rd UI ever
Creator: THULiCORE
- Yes
- No
0 voters
Assuming this is for a cafe or restaurant-type game, I would say lighten up the colors a bit.
I donât know if this is just me, but that type of game reminds me of bright, saturated colors.
With that said, another great thing you can add is variety of color to different buttons to make it pop. Yes button? Make it green. No button? Make it red and add a big âXâ.
Pretty good for your 3rd UI. Much potential to be had here man.
Unfortunately, green and orange is a large eyesore unless youâre colourblindâŚ
Also tried doing that to the top bar X and it is less visible than currently is. Might make it navy blue for better visibility though.
Green and orange is kind-of an eye sore youâre right. But it was more a way of seeing what I was saying rather than a suggestion. Youâre UI layout is good, but the repetitive color scheme is what is killing it.
Yeah, I agree the colours are pretty monotonous, but Iâm not sure what colours can go well. Even yellow is an eyesore to some extent.
Join some of your favorite Roblox games and see how most of them use different colors for different things to catch the players eye. For example, the frame and buttons can be blue and white, but the âVIPâ gamepass button is gold, and the âExitâ button is a lighter red.
Maybe do cooler colors (Blue, green, purple.) My 3rd ui is like 1/200 as good as yours.
Just reminds me of the moon animator default theme, and it doesnât feel like it would take that long to make with a little bit of knowledge of UI. I donât mean to sound like Iâm hating, Iâm just trying to say it bluntly that I donât think itâs that advanced of a GUI. Itâs not bad, but I donât think youâre ready for commissions just yet!
Okay, that is just messed up. I seen tons of worst Uiâs and have made worse uis. It modern and simple. What was your third ui?
Wait, whatâs the moon animation default theme? The moon animator default theme is still orange and black, although I felt like a bit of transparency and blur would help it a bit.
Looks amazing. I love the modern theme and how you used transparency/blur. I would say the color is just a bit bright. Maybe you could have your accent color as a navy instead of an orange? Itâs really good considering youâre a builder. A few more tries and I think youâll be ready for comms.
I think that UI designers tend to really have an eye for theming.
While I think that the UI youâve come up with is well made, I donât think it works thematically. The black background and neon orange text, resembles something like a terminal from Half-Life or Portal. I think the color really needs to be inverted; blue on white background. The window design you have going could theoretically work, but it would need to be framed better, if that makes sense (less floaty, and more flush with the borders).
Nextly, the competing text-sizes placed right next to eachother, are a bit off-putting. Adding a divisor between separate options might be ideal (ex; a divisor between the âpick a flavorâ section, and the âpick a sizeâ section) .
The menu buttons also need to be better distinguished (categorically) from the âRecord orderâ and âCheck ordersâ buttons.
Looks nice and clean, I like it. Not a UI designer at all, but it seems like the design doesnât appeal to everyone
(Also whatâs a fizzy drink)
I remember you from RBX architects, I love your builds and your UI It amazing!
OH THATâS WHY I FEEL IT FELT SO CRAMPED THANKS
Previously I experimented with a few colours, however the game itâll be in has an orange colour theme, so this should fit best
Solid for a 3rd UI, but before taking commissions you should learn the basics of alignment, text hierarchy, padding and consistency; such as text and icon sizes.
Your icons should fit into margins (e.g, nothing should be touching the edges, icons and text should maintain reasonable padding from the edges in all directions)
Your use of text sizes is quite inconsistent, and text lacks hierarchy; titles (or subtitles to an extent) should be bolder, with body text (or prompts) being the default light variant.
tl;dr
Keep the distances from edges consistent (in buttons and from the edges of the background frame), implement text hierarchy, keep text sizes consistent, fit your button contents into a margin, align your text and utilise text sizes appropriately.
Useful starter videos:
aka soda, will rename
agreed, finding good surfacegui text has been so hard I always default to Gotham in building 99% of the time
I find that the math in UI designing is a tad harder than building, Iâll work it out with time though, thanks
Donât worry, I chatted with them on Discord and they got hacked
dont just directly do comms when your a begginner at something.