A character touching me kills any looping animations on my character

Repro:

  1. Go to any game
  2. Type /e dance
  3. When someone else runs into you the animation loop stops
2 Likes

I believe this is because of the animation priority? Movement supersedes the dancing animation. In any case, I suppose this is indeed a bug if the expected behaviour is for the person to continue dancing.

If the dance animations were your own, you could give them a higher priority and just cancel them when the user uses movement controls.