A-chassis realistic suspension

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

Make a realistic suspension configuration for a chassis

  1. What is the issue? Include enough details if possible!

I tried to make the suspension soft but i dont know how to make the suspension compress.

  1. What solutions have you thought of so far?

I tried to make some set ups but i dont know what to touch in the setup to make it compress.

  • Can someone tell me what i need to change to make that?

If its a plugin or something like that can you say me the name?

6 Likes

To be honest I love a chassis I think they did a great job making it. But a chassis is something that you don’t want to use for realistic suspension or realistic driving in general. I highly recommend you make your own chassis.

I’ve found a youtube tutorial that allows you to make a car with pretty realistic collisions, handing, and suspension of course if you want to make yours more realistic you will have to fine-tune and add your own improvements.

If you want an ultra-realistic chassis similar to Forza or Gran Turismo you will need a heavy understanding in physics and you might want to use a different game engine.

Regards,
Aura

Basic car rigging tutorial.

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Well, i was aiming for a chassis similar to the forza horizon. I will see the video but im not so good programing :smile: . It is possible to modify the a chassis to make it more realistic? Or if you know what parameters i need to touch to make it better.

But i like how it drives anyways, i only need a better suspension because the stock one is so hard.

3 Likes

Yeah you might just need to play with the suspension with a chassis the nice thing is that you can adjust a lot of things in a chassis tuning wise.

I have found a nice setup for the suspension, if someone else is thinking how to do it, here is the setup.
Im sure that it can be better but for me is good enough :smiley: .

--Front Suspension
Tune.FSusDamping	= 500		-- Spring Dampening
Tune.FSusStiffness	= 4500		-- Spring Force
Tune.FAntiRoll 		= 50		-- Anti-Roll (Gyro Dampening)

Tune.FSusLength		= 2			-- Suspension length (in studs)
Tune.FPreCompress	= .3		-- Pre-compression adds resting length force
Tune.FExtensionLim	= .3		-- Max Extension Travel (in studs)
Tune.FCompressLim	= .8		-- Max Compression Travel (in studs)
Tune.FSusAngle		= 80		-- Suspension Angle (degrees from horizontal)
	
Tune.FWsBoneLen		= 5			-- Wishbone Length
Tune.FWsBoneAngle	= 0			-- Wishbone angle (degrees from horizontal)
Tune.FAnchorOffset	= {			-- Suspension anchor point offset (relative to center of wheel)
 --[[Lateral]]		-.4		,	-- positive = outward
 --[[Vertical]]		-.5		,	-- positive = upward
 --[[Forward]]		0		}	-- positive = forward

--Rear Suspension
Tune.RSusDamping	= 500		-- Spring Dampening
Tune.RSusStiffness	= 4500		-- Spring Force
Tune.FAntiRoll 		= 50		-- Anti-Roll (Gyro Dampening)

Tune.RSusLength		= 3			-- Suspension length (in studs)
Tune.RPreCompress	= .3		-- Pre-compression adds resting length force
Tune.RExtensionLim	= .5		-- Max Extension Travel (in studs)
Tune.RCompressLim	= .8		-- Max Compression Travel (in studs)
Tune.RSusAngle		= 80		-- Suspension Angle (degrees from horizontal)
	
Tune.RWsBoneLen		= 5			-- Wishbone Length
Tune.RWsBoneAngle	= 0			-- Wishbone angle (degrees from horizontal)
Tune.RAnchorOffset	= {			-- Suspension anchor point offset (relative to center of wheel)
 --[[Lateral]]		-.4		,	-- positive = outward
 --[[Vertical]]		-.5		,	-- positive = upward
 --[[Forward]]		0		}	-- positive = forward
20 Likes

Interesting glad it works! I’ve always found a chassis to be a pain when suspension tuning good luck on your game. :smiley:

2 Likes

A-Chassis was made for realism tho

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Can you tell where to add it??

1 Like

ur supposed to put it in the a chassis module

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this will be perfect. this will hopefully work.

1 Like