To be honest I love a chassis I think they did a great job making it. But a chassis is something that you don’t want to use for realistic suspension or realistic driving in general. I highly recommend you make your own chassis.
I’ve found a youtube tutorial that allows you to make a car with pretty realistic collisions, handing, and suspension of course if you want to make yours more realistic you will have to fine-tune and add your own improvements.
If you want an ultra-realistic chassis similar to Forza or Gran Turismo you will need a heavy understanding in physics and you might want to use a different game engine.
Well, i was aiming for a chassis similar to the forza horizon. I will see the video but im not so good programing . It is possible to modify the a chassis to make it more realistic? Or if you know what parameters i need to touch to make it better.
But i like how it drives anyways, i only need a better suspension because the stock one is so hard.
I have found a nice setup for the suspension, if someone else is thinking how to do it, here is the setup.
Im sure that it can be better but for me is good enough .
--Front Suspension
Tune.FSusDamping = 500 -- Spring Dampening
Tune.FSusStiffness = 4500 -- Spring Force
Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening)
Tune.FSusLength = 2 -- Suspension length (in studs)
Tune.FPreCompress = .3 -- Pre-compression adds resting length force
Tune.FExtensionLim = .3 -- Max Extension Travel (in studs)
Tune.FCompressLim = .8 -- Max Compression Travel (in studs)
Tune.FSusAngle = 80 -- Suspension Angle (degrees from horizontal)
Tune.FWsBoneLen = 5 -- Wishbone Length
Tune.FWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
--Rear Suspension
Tune.RSusDamping = 500 -- Spring Dampening
Tune.RSusStiffness = 4500 -- Spring Force
Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening)
Tune.RSusLength = 3 -- Suspension length (in studs)
Tune.RPreCompress = .3 -- Pre-compression adds resting length force
Tune.RExtensionLim = .5 -- Max Extension Travel (in studs)
Tune.RCompressLim = .8 -- Max Compression Travel (in studs)
Tune.RSusAngle = 80 -- Suspension Angle (degrees from horizontal)
Tune.RWsBoneLen = 5 -- Wishbone Length
Tune.RWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
Without experience or proper research into each car yore configuring the numbers youre looking for coult also been letters cuz it wownt make any sense yet. I made multiple Chassis for either Arcade or Realism and trust me those number are gonna make sense if you properly test and research.
Edit: What I mean is A-Chassis is fine for use, its pretty good actually and notably it converts config values from real world units. which in a sense is as relistic as possible. but things like transmission and RPM values can be a black box if youre trying to understand how to program or configure it.