Hi all,
I’ve been refining my A-Chassis Tune scripts to get vehicles to handle (drive/steer) in a desired way.
I have been tweaking the script settings in Studio and testing them in Studio as well.
However after saving and publishing the game the steering settings are incorrect, and have almost a kind of snapping motion to it.
I’m just wondering if anyone has experienced this issue before? And if so how they have fixed it.
Thanks all!
Expected Behavior:
A-Chassis vehicles to handle like in Studio testing mode, and have smooth steering, as set by the Tune Script.
Actual Behavior:
A-Chassis steering is snapping strangely, almost like the Tune Script is being ignored.
Steering part of Tune Script:
Tune.SteerInner = 36 -- Inner wheel steering angle (in degrees)
Tune.SteerOuter = 37 -- Outer wheel steering angle (in degrees)
Tune.SteerSpeed = .047 -- Steering increment per tick (in degrees)
Tune.ReturnSpeed = .09 -- Steering increment per tick (in degrees)
Tune.SteerDecay = 180 -- Speed of gradient cutoff (in SPS)
Tune.MinSteer = 8 -- Minimum steering at max steer decay (in percent)
Tune.MSteerExp = 1 -- Mouse steering exponential degree
Video Attached: