A-Chassis Strange Steering Behavior

Hi all,

I’ve been refining my A-Chassis Tune scripts to get vehicles to handle (drive/steer) in a desired way.
I have been tweaking the script settings in Studio and testing them in Studio as well.
However after saving and publishing the game the steering settings are incorrect, and have almost a kind of snapping motion to it.

I’m just wondering if anyone has experienced this issue before? And if so how they have fixed it.
Thanks all!

Expected Behavior:
A-Chassis vehicles to handle like in Studio testing mode, and have smooth steering, as set by the Tune Script.

Actual Behavior:
A-Chassis steering is snapping strangely, almost like the Tune Script is being ignored.

Steering part of Tune Script:

Tune.SteerInner		= 36		-- Inner wheel steering angle (in degrees)
Tune.SteerOuter		= 37		-- Outer wheel steering angle (in degrees)
Tune.SteerSpeed		= .047		-- Steering increment per tick (in degrees)
Tune.ReturnSpeed	= .09			-- Steering increment per tick (in degrees)
Tune.SteerDecay		= 180		-- Speed of gradient cutoff (in SPS)
Tune.MinSteer		= 8		-- Minimum steering at max steer decay (in percent)
Tune.MSteerExp		= 1			-- Mouse steering exponential degree

Video Attached: