A-Chassis Tune speed conversion

Does anyone know how to change the speed using this script?

> 	    ___      _______                _       _______
> 	   / _ |____/ ___/ /  ___ ____ ___ (_)__   /__  __/
> 	  / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<     / /
> 	 /_/ |_|   \___/_//_/\_,_/___/___/_/___/	/_/   
> 						SecondLogic @ Inspare
> 						Avxnturador @ Novena
> 							RikOne2 @ Enjin
> ]]
> 
> local Tune = {}
> 
> --[[Misc]]
> 	Tune.LoadDelay		= .1		-- Delay before initializing chassis (in seconds)
> 	Tune.AutoStart		= false		-- Set to false if using manual ignition plugin
> 	Tune.AutoFlip		= true		-- Set to false if using manual flip plugin
> 	
> --[[Wheel Alignment]]
> 	--[Don't physically apply alignment to wheels]
> 	--[Values are in degrees]
> 	Tune.FCamber		= 1
> 	Tune.RCamber		= 1
> 	Tune.FCaster		= 0
> 	Tune.FToe			= 0
> 	Tune.RToe			= 0
> 	
> --[[Weight and CG]]
> 	Tune.Weight			= 5940		-- Total weight (in pounds)
> 	Tune.WeightBSize	= {			-- Size of weight brick (dimmensions in studs ; larger = more stable)
> 	 --[[Width]]		6		,
> 	 --[[Height]]		4		,
> 	 --[[Length]]		15		}
> 	Tune.WeightDist		= 51		-- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 or >100)
> 	Tune.CGHeight		= .8		-- Center of gravity height (studs relative to median of all wheels)
> 	Tune.WBVisible		= false		-- Makes the weight brick visible
> 	
> 	--Unsprung Weight
> 	Tune.FWheelDensity	= .1		-- Front Wheel Density
> 	Tune.RWheelDensity	= .1		-- Rear Wheel Density
> 	Tune.FWLgcyDensity	= 1			-- Front Wheel Density [PGS OFF]
> 	Tune.RWLgcyDensity	= 1			-- Rear Wheel Density [PGS OFF]
> 	
> 	Tune.AxleSize		= 2			-- Size of structural members (larger = MORE STABLE / carry more weight)
> 	Tune.AxleDensity	= .1		-- Density of structural members
> 	
> --[[Susupension]]
> 	Tune.SusEnabled		= true		-- Sets whether suspension is enabled for PGS
> 	
> 	--Front Suspension
> 	Tune.FSusDamping	= 500		-- Spring Dampening
> 	Tune.FSusStiffness	= 9000		-- Spring Force
> 	Tune.FAntiRoll 		= 50		-- Anti-Roll (Gyro Dampening)
> 	
> 	Tune.FSusLength		= 2			-- Suspension length (in studs)
> 	Tune.FPreCompress	= .3		-- Pre-compression adds resting length force
> 	Tune.FExtensionLim	= .3		-- Max Extension Travel (in studs)
> 	Tune.FCompressLim	= .1		-- Max Compression Travel (in studs)
> 	Tune.FSusAngle		= 80		-- Suspension Angle (degrees from horizontal)
> 		
> 	Tune.FWsBoneLen		= 5			-- Wishbone Length
> 	Tune.FWsBoneAngle	= 0			-- Wishbone angle (degrees from horizontal)
> 	Tune.FAnchorOffset	= {			-- Suspension anchor point offset (relative to center of wheel)
> 	 --[[Lateral]]		-.4		,	-- positive = outward
> 	 --[[Vertical]]		-.5		,	-- positive = upward
> 	 --[[Forward]]		0		}	-- positive = forward
> 	
> 	--Rear Suspension
> 	Tune.RSusDamping	= 500		-- Spring Dampening
> 	Tune.RSusStiffness	= 9000		-- Spring Force
> 	Tune.RAntiRoll 		= 50		-- Anti-Roll (Gyro Dampening)
> 
> 	Tune.RSusLength		= 2			-- Suspension length (in studs)
> 	Tune.RPreCompress	= .3		-- Pre-compression adds resting length force
> 	Tune.RExtensionLim	= .3		-- Max Extension Travel (in studs)
> 	Tune.RCompressLim	= .1		-- Max Compression Travel (in studs)
> 	Tune.RSusAngle		= 80		-- Suspension Angle (degrees from horizontal)
> 		
> 	Tune.RWsBoneLen		= 5			-- Wishbone Length
> 	Tune.RWsBoneAngle	= 0			-- Wishbone angle (degrees from horizontal)
> 	Tune.RAnchorOffset	= {			-- Suspension anchor point offset (relative to center of wheel)
> 	 --[[Lateral]]		-.4		,	-- positive = outward
> 	 --[[Vertical]]		-.5		,	-- positive = upward
> 	 --[[Forward]]		0		}	-- positive = forward
> 
> 	--Aesthetics	
> 	Tune.SusVisible		= false			-- Spring Visible
> 	Tune.WsBVisible		= false			-- Wishbone Visible
> 	Tune.SusRadius		= .2			-- Suspension Coil Radius
> 	Tune.SusThickness	= .1			-- Suspension Coil Thickness
> 	Tune.SusColor		= "Bright red"	-- Suspension Color [BrickColor]
> 	Tune.SusCoilCount	= 6				-- Suspension Coil Count
> 	Tune.WsColor		= "Black"		-- Wishbone Color [BrickColor]
> 	Tune.WsThickness	= .1			-- Wishbone Rod Thickness
> 
> --[[Wheel Stabilizer Gyro]]
> 	Tune.FGyroDamp		= 100		-- Front Wheel Non-Axial Dampening
> 	Tune.RGyroDamp		= 100		-- Rear Wheel Non-Axial Dampening
> 	
> --[[Steering]]
> 	Tune.SteerInner		= 45		-- Inner wheel steering angle (in degrees)
> 	Tune.SteerOuter		= 38		-- Outer wheel steering angle (in degrees)
> 	Tune.SteerSpeed		= .07		-- Steering increment per tick (in degrees)
> 	Tune.ReturnSpeed	= .1		-- Steering increment per tick (in degrees)
> 	Tune.SteerDecay		= 330		-- Speed of gradient cutoff (in SPS)
> 	Tune.MinSteer		= 10		-- Minimum steering at max steer decay (in percent)
> 	Tune.MSteerExp		= 1			-- Mouse steering exponential degree
> 	
> 	--Steer Gyro Tuning
> 	Tune.SteerD			= 1000		-- Steering Dampening
> 	Tune.SteerMaxTorque	= 50000		-- Steering Force
> 	Tune.SteerP			= 100000	-- Steering Aggressiveness
> 	
> --[[Engine]]
> 
> 	--		[TORQUE CURVE VISUAL]
> 	--		https://www.desmos.com/calculator/nap6stpjqf
> 	--		Use sliders to manipulate values
> 	--		Edit everything as if your car is NATURALLY aspirated, or as if it lacks a turbo.
> 	
> 	Tune.Horsepower		= 205
> 	Tune.IdleRPM		= 620
> 	Tune.PeakRPM		= 2500
> 	Tune.Redline		= 3000 
> 	Tune.EqPoint		= 5252
> 	Tune.PeakSharpness	= 20
> 	Tune.CurveMult		= 0.2
> 	
> 	Tune.InclineComp	= 1.5		-- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees)
> 	
> 	--Turbo Settings
> 	Tune.Aspiration		= "Natural"												--[[
> 	[Aspiration]
> 		"Natural"		: N/A, Naturally aspirated engine
> 		"Single"		: Single turbocharger
> 		"Double"		: Twin turbocharger
> 		"Super"			: Supercharger												]]
> 	
> 	Tune.Boost			= 10			--Max PSI (If you have two turbos and this is 15, the PSI will be 30)
> 	Tune.TurboSize		= 80		--Turbo size; the bigger it is, the more lag it has.
> 	Tune.CompressRatio	= 9			--The compression ratio (look it up)
> 	Tune.Sensitivity	= 0.05		--How quickly the Supercharger (if appllied) will bring boost when throttle is applied. (Increment applied per tick, suggested values from 0.05 to 0.1)
> 	
> 	--Misc
> 	Tune.RevAccel		= 500		-- RPM acceleration when clutch is off
> 	Tune.RevDecay		= 75		-- RPM decay when clutch is off
> 	Tune.RevBounce		= 0		-- RPM kickback from redline
> 	Tune.IdleThrottle	= 3			-- Percent throttle at idle
> 	Tune.ClutchTol		= 250		-- Clutch engagement threshold (higher = faster response, lower = more stable RPM)
> 	
> --[[Drivetrain]]	
> 	Tune.Config			= "RWD"		--"FWD" , "RWD" , "AWD"
> 	Tune.TorqueVector	= 0.5			--AWD ONLY, "-1" has a 100% front bias, "0" has a 50:50 bias, and "1" has a 100% rear bias. Can be any number between that range.
> 	
> 	--Differential Settings	
> 	Tune.FDiffSlipThres	= 50		-- 1 - 100%				(Max threshold of applying full lock determined by deviation from avg speed)
> 	Tune.FDiffLockThres	= 50		-- 0 - 100%				(0 - Bias toward slower wheel, 100 - Bias toward faster wheel)
> 	Tune.RDiffSlipThres	= 80		-- 1 - 100%
> 	Tune.RDiffLockThres	= 20		-- 0 - 100%
> 	Tune.CDiffSlipThres	= 50		-- 1 - 100%				[AWD Only]
> 	Tune.CDiffLockThres	= 50		-- 0 - 100%				[AWD Only]
> 	
> 	--Traction Control Settings
> 	Tune.TCSEnabled		= true		-- Implements TCS
> 	Tune.TCSThreshold	= 20		-- Slip speed allowed before TCS starts working (in SPS)
> 	Tune.TCSGradient	= 20		-- Slip speed gradient between 0 to max reduction (in SPS)
> 	Tune.TCSLimit		= 10		-- Minimum amount of torque at max reduction (in percent)
> 	
> --[[Transmission]]
> 	Tune.TransModes		= {"Auto","Semi"}												--[[
> 	[Modes]
> 		"Auto"		: Automatic shifting
> 		"Semi"		: Clutchless manual shifting, dual clutch transmission
> 		"Manual"	: Manual shifting with clutch
> 		
> 		>Include within brackets
> 			eg: {"Semi"} or {"Auto", "Manual"}								
> 		>First mode is default mode													]]
> 	
> 	--Automatic Settings
> 	Tune.AutoShiftMode	= "Speed"												--[[
> 	[Modes]
> 		"Speed"		: Shifts based on wheel speed
> 		"RPM"		: Shifts based on RPM											]]	
> 	Tune.AutoUpThresh	= -200		-- Automatic upshift point 	(relative to peak RPM, positive = Over-rev)
> 	Tune.AutoDownThresh = 1400		-- Automatic downshift point (relative to peak RPM, positive = Under-rev)
> 	Tune.ShiftTime = .3				-- The time delay in which you initiate a shift and the car changes gear
> 	
> 	--Gear Ratios
> 	
> 	Tune.FinalDrive		= 4.03	 --		[TRANSMISSION CALCULATIONS FOR NERDS]
> 	Tune.Ratios			= {			 --		SPEED [SPS]	 = (Wheel diameter(studs) * math.pi * RPM) / (60 * Gear Ratio * Final Drive * Multiplier)
> 		--[[ R ]]		5.03		,--		WHEEL TORQUE = Engine Torque * Gear Ratio * Final Drive * Multiplier
> 		--[[ N ]]		0			,
> 		--[[ 1 ]]		3.32		,
> 		--[[ 2 ]]		2.56		,
> 		--[[ 3 ]]		2.01		,
> 		--[[ 4 ]]		1.59		,
> 		--[[ 5 ]]		1.03		,
> 		--[[ 6 ]]		0.74		,	
> 	}
> 	Tune.FDMult			= 1.2			-- Ratio multiplier (keep this at 1 if car is not struggling with torque)
> 	
> --[[Brakes]]
> 	Tune.ABSEnabled		= true		-- Implements ABS
> 	Tune.ABSThreshold	= 20		-- Slip speed allowed before ABS starts working (in SPS) 
> 
> 	Tune.FBrakeForce	= 2500		-- Front brake force
> 	Tune.RBrakeForce	= 2000		-- Rear brake force
> 	Tune.PBrakeForce	= 5000		-- Handbrake force
> 	
> 	Tune.FLgcyBForce	= 15000		-- Front brake force [PGS OFF]
> 	Tune.RLgcyBForce	= 10000		-- Rear brake force [PGS OFF]
> 	Tune.LgcyPBForce	= 25000		-- Handbrake force [PGS OFF]
> 	
> --[[[Default Controls]]
> 	--Peripheral Deadzones
> 	Tune.Peripherals = {
> 		MSteerWidth				= 67		,	-- Mouse steering control width	(0 - 100% of screen width)
> 		MSteerDZone				= 10		,	-- Mouse steering deadzone (0 - 100%)
> 		
> 		ControlLDZone			= 5			,	-- Controller steering L-deadzone (0 - 100%)
> 		ControlRDZone			= 5			,	-- Controller steering R-deadzone (0 - 100%)
> 	}
> 	
> 	--Control Mapping
> 	Tune.Controls = {
> 		
> 	--Keyboard Controls
> 		--Mode Toggles
> 		ToggleTCS				= Enum.KeyCode.T					,
> 		ToggleABS				= Enum.KeyCode.Y					,
> 		ToggleTransMode			= Enum.KeyCode.M					,
> 		--ToggleMouseDrive		= Enum.KeyCode.R					,
> 		
> 		--Primary Controls
> 		Throttle				= Enum.KeyCode.Up					,
> 		Brake					= Enum.KeyCode.Down					,
> 		SteerLeft				= Enum.KeyCode.Left					,
> 		SteerRight				= Enum.KeyCode.Right				,
> 		
> 		--Secondary Controls
> 		Throttle2				= Enum.KeyCode.W					,
> 		Brake2					= Enum.KeyCode.S					,
> 		SteerLeft2				= Enum.KeyCode.A					,
> 		SteerRight2				= Enum.KeyCode.D					,
> 		
> 		--Manual Transmission
> 		ShiftUp					= Enum.KeyCode.E					,
> 		ShiftDown				= Enum.KeyCode.Q					,
> 		Clutch					= Enum.KeyCode.LeftShift			,
> 		
> 		--Handbrake
> 		PBrake					= Enum.KeyCode.P					,
> 		
> 	--Mouse Controls
> 		MouseThrottle			= Enum.UserInputType.MouseButton1	,
> 		MouseBrake				= Enum.UserInputType.MouseButton2	,
> 		MouseClutch				= Enum.KeyCode.W					,
> 		MouseShiftUp			= Enum.KeyCode.E					,
> 		MouseShiftDown			= Enum.KeyCode.Q					,
> 		MousePBrake				= Enum.KeyCode.LeftShift			,
> 		
> 	--Controller Mapping
> 		ContlrThrottle			= Enum.KeyCode.ButtonR2				,
> 		ContlrBrake				= Enum.KeyCode.ButtonL2				,
> 		ContlrSteer				= Enum.KeyCode.Thumbstick1			,
> 		ContlrShiftUp			= Enum.KeyCode.ButtonY				,
> 		ContlrShiftDown			= Enum.KeyCode.ButtonX				,
> 		ContlrClutch			= Enum.KeyCode.ButtonR1				,
> 		ContlrPBrake			= Enum.KeyCode.ButtonL1				,
> 		ContlrToggleTMode		= Enum.KeyCode.DPadUp				,
> 		ContlrToggleTCS			= Enum.KeyCode.DPadDown				,
> 		ContlrToggleABS			= Enum.KeyCode.DPadRight			,
> 	}
> 	
> --[[Standardized Values: Don't touch unless needed]]
> 	
> 	--[WEIGHT // Cubic stud : pounds ratio]
> 	Tune.WeightScaling = 1/50	--Default = 1/50 (1 cubic stud = 50 lbs)
> 	Tune.LegacyScaling = 1/10	--Default = 1/10 (1 cubic stud = 10 lbs) [PGS OFF]
> 	
> return Tune ````

I think this post will solve your query:

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