I think it would be FWearSpeed
and RWearSpeed
--//AC6 Ported Plugin [SS6]//--
--//SecondLogic x INSPARE 2017//--
--------------------------------------------------------------------------
local _WHEELTUNE = {
--[[
SS6 Presets
[Eco]
WearSpeed = 1,
TargetFriction = .7,
MinFriction = .1,
[Road]
WearSpeed = 2, --
TargetFriction = .7,
MinFriction = .1,
[Sport]
WearSpeed = 3,
TargetFriction = .79,
MinFriction = .1, ]]
TireWearOn = true ,
--Friction and Wear
FWearSpeed = 10.0 , --Edit this and see if it works
FTargetFriction = 1.1 ,
FMinFriction = .5 ,
RWearSpeed = 19.0 , --and edit this and see if it works
RTargetFriction = 2.0 ,
RMinFriction = .5 ,
--Tire Slip
TCSOffRatio = 1/3 ,
WheelLockRatio = 1/2 , --SS6 Default = 1/4
WheelspinRatio = 1/1.1 , --SS6 Default = 1/1.2
--Wheel Properties
FFrictionWeight = 1 , --SS6 Default = 1
RFrictionWeight = 1 , --SS6 Default = 1
FLgcyFrWeight = 10 ,
RLgcyFrWeight = 10 ,
FElasticity = 0 , --SS6 Default = .5
RElasticity = 0 , --SS6 Default = .5
FLgcyElasticity = 0 ,
RLgcyElasticity = 0 ,
FElastWeight = 1 , --SS6 Default = 1
RElastWeight = 1 , --SS6 Default = 1
FLgcyElWeight = 10 ,
RLgcyElWeight = 10 ,
--Wear Regen
RegenSpeed = 9.8 --SS6 Default = 3.6
}
--------------------------------------------------------------------------
local car = script.Parent.Parent.Car.Value
local _Tune = require(car["A-Chassis Tune"])
local cValues = script.Parent.Parent:WaitForChild("Values")
--Wheels Array
local fDensity = _Tune.FWheelDensity
local rDensity = _Tune.RWheelDensity
local fFwght = _WHEELTUNE.FFrictionWeight
local rFwght = _WHEELTUNE.RFrictionWeight
local fElast = _WHEELTUNE.FElasticity
local rElast = _WHEELTUNE.RElasticity
local fEwght = _WHEELTUNE.FElastWeight
local rEwght = _WHEELTUNE.RElastWeight
if not workspace:PGSIsEnabled() then
fDensity = _Tune.FWLgcyDensity
rDensity = _Tune.RWLgcyDensity
fFwght = _WHEELTUNE.FLgcyFrWeight
rFwght = _WHEELTUNE.FLgcyFrWeight
fElast = _WHEELTUNE.FLgcyElasticity
rElast = _WHEELTUNE.RLgcyElasticity
fEwght = _WHEELTUNE.FLgcyElWeight
rEwght = _WHEELTUNE.RLgcyElWeight
end
local Wheels = {}
for i,v in pairs(car.Wheels:GetChildren()) do
local w = {}
w.wheel = v
local ca
w.x = 0
if v.Name == "FL" or v.Name == "FR" or v.Name == "F" then
ca = (12-math.abs(_Tune.FCamber))/15
w.x = fDensity
w.BaseHeat = _WHEELTUNE.FTargetFriction-_WHEELTUNE.FMinFriction
w.WearSpeed = _WHEELTUNE.FWearSpeed
w.fWeight = fFwght
w.elast = fElast
w.eWeight = fEwght
else
ca = (12-math.abs(_Tune.RCamber))/15
w.x = rDensity
w.BaseHeat = _WHEELTUNE.RTargetFriction-_WHEELTUNE.RMinFriction
w.WearSpeed = _WHEELTUNE.RWearSpeed
w.fWeight = rFwght
w.elast = rElast
w.eWeight = rEwght
end
--if car:FindFirstChild("WearData")~=nil then
-- w.Heat = math.min(w.BaseHeat,car.WearData[v.Name].Value+(((tick()-car.WearData.STime.Value)*_WHEELTUNE.RegenSpeed*15/10000)))
--else
w.Heat = w.BaseHeat
--end
w.stress = 0
table.insert(Wheels,w)
end
--Close/Store Wear Data
car.DriveSeat.ChildRemoved:connect(function(child)
if child.Name=="SeatWeld" then
local wD=car:FindFirstChild("WearData")
if car:FindFirstChild("WearData")==nil then
wD = script.Parent.WearData:Clone()
wD.Parent=car
end
for i,v in pairs(Wheels) do
wD[v.wheel.Name].Value = v.Heat
end
wD.STime.Value=tick()
end
end)
--Runtime Loop
while wait() do
for i,v in pairs(Wheels) do
--Vars
local speed = car.DriveSeat.Velocity.Magnitude
local wheel = v.wheel.RotVelocity.Magnitude
local z = 0
local deg = 0.000126
--Tire Wear
local cspeed = (speed/1.298)*(2.6/v.wheel.Size.Y)
local wdif = math.abs(wheel-cspeed)
if _WHEELTUNE.TireWearOn then
if speed < 4 then
--Wear Regen
v.Heat = math.min(v.Heat + _WHEELTUNE.RegenSpeed/10000,v.BaseHeat)
else
--Tire Wear
if wdif > 1 then
v.Heat = v.Heat - wdif*deg*v.WearSpeed/28
elseif v.Heat >= v.BaseHeat then
v.Heat = v.BaseHeat
end
end
end
--Apply Friction
if v.wheel.Name == "FL" or v.wheel.Name == "FR" or v.wheel.Name == "F" then
z = _WHEELTUNE.FMinFriction+v.Heat
deg = ((deg - 0.0001188*cValues.Brake.Value)*(1-math.abs(cValues.SteerC.Value))) + 0.00000126*math.abs(cValues.SteerC.Value)
else
z = _WHEELTUNE.RMinFriction+v.Heat
end
--Tire Slip
if math.ceil((wheel/0.774/speed)*100) < 8 then
--Lock Slip
v.wheel.CustomPhysicalProperties = PhysicalProperties.new(v.x,z*_WHEELTUNE.WheelLockRatio,v.elast,v.fWeight,v.eWeight)
v.Heat = math.max(v.Heat,0)
elseif (_Tune.TCSEnabled and cValues.TCS.Value == false and math.ceil((wheel/0.774/speed)*100) > 80) then
--TCS Off
v.wheel.CustomPhysicalProperties = PhysicalProperties.new(v.x,z*_WHEELTUNE.TCSOffRatio,v.elast,v.fWeight,v.eWeight)
v.Heat = math.max(v.Heat,0)
elseif math.ceil((wheel/0.774/speed)*100) > 130 then
--Wheelspin
v.wheel.CustomPhysicalProperties = PhysicalProperties.new(v.x,z*_WHEELTUNE.WheelspinRatio,v.elast,v.fWeight,v.eWeight)
v.Heat = math.max(v.Heat,0)
else
--No Slip
v.wheel.CustomPhysicalProperties = PhysicalProperties.new(v.x,z,v.elast,v.fWeight,v.eWeight)
v.Heat = math.min(v.Heat,v.BaseHeat)
end
--Update UI
local vstress = math.abs(((((wdif+cspeed)/0.774)*0.774)-cspeed)/15)
if vstress > 0.05 and vstress > v.stress then
v.stress = math.min(v.stress + 0.03,1)
else
v.stress = math.max(v.stress - 0.03,vstress)
end
local UI = script.Parent.Tires[v.wheel.Name]
UI.First.Second.Image.ImageColor3 = Color3.new(math.min((v.stress*2),1), 1-v.stress, 0)
UI.First.Position = UDim2.new(0,0,1-v.Heat/v.BaseHeat,0)
UI.First.Second.Position = UDim2.new(0,0,v.Heat/v.BaseHeat,0)
end
end