You may reply with any errors or requests, and I will fix them / add them.
Don’t have too many people in your team
This is probably the most basic of all rules. I would recommend 3-5 People, but if you must have a large team, no more then 15 for smaller games, and 35 for larger.
Don’t waste your funds on hiring multiples
Don’t waste all your funds on the development. Only hire the amount of developers you need, (unless of course, you find a jack of all trades )
You of course can hire multiple developers of the same genre, just not to many.
Find professional and polite developers
I probably shouldn’t say this since I am very casual, but you would be surprised how much quicker the development process will go if you don’t waste your time with unprofessional and lying kids. Be sure they can vouch for their age, I can’t count the amount of times 9-10 year olds have dmed me saying they are interested in a job, they lied about their age, slowed down the process, and expected to be paid after we kicked them. They did no work and ended up slowing us down by about a month.
Be casual
This completely defies the point I just made, but be casual. Nobody likes it when you are too serious and people will quite if it isn’t enjoyable and it causes stress.
Move on
This doesn’t sound very clear, so let me explain. Sometimes, in development there is drama (ex. Bob got high rank, abused, and got demoted, he then ruined the whole game out of anger, thus ruining his development career forever.) don’t waste your time on people like this. If someone complains, kick them. Don’t try to expose them when they leave the team, just let them go and move on.
Use real advertising
Very unclear again. What I mean is don’t do those ads like “please please please please----- play my game I spent soooooo long” sorta ads. Spend real time creating ads that aren’t so generic and will grab the players attention.
Influencers
Using influencers (content creators, streamers, etc) is a great way to expose your game to the audience of said influencer. This requires you to make the game fun for the influencer to play, and for the influencer to find many ideas for content/streaming in your game, resulting in mutual benefit. If you think you can sell the idea, emailing an influencer can get you started, otherwise, design your game to be influencer friendly to begin with.
Events
Official developer hunts such as the Metaverse Champions were mostly a failure. I’ve seen some games spike in popularity for a few weeks and then return to around 10 players active once the event ended. Using these developer hunts is a great way to get your game promoted if you do it right. If the quest is not grindy, takes around 10 minutes to accomplish, and shows off a game’s core features, then it can easily get players simply wanting to get the item to return.
Don’t make your games P2W
This one is rather obvious, don’t make your game pay to win, I may bring a quick cash flow, but eventually people will leave after getting tired of being trolled for the 1000000th time. Instead, make a steady cashflow with monetization practices that aren’t so corrupt.
Don’t use free models
I’ll put this final one plain and simple. Don’t use free models. It makes your game unprofessional and some have viruses. It is ok to learn how to script/build with them tho if you must use them, it is generally frowned upon, so be aware of that.
Oh yeah, one more thing, make your game original and don’t steal or else