A fully 2d game i'm working on

Hello! i’ve been working on a fully 2d game with an infinite world size, 2 biomes (more will come in the future), anomalies and more.

What can and should i add to make it youtuber worthy, for more publicity?

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Add a tutorial, because idk how to play this.
BTW, it looks good :+1:

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Pretty cool! Looks good, but you should add more guidance to new players.

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Cool game! But a little confusing to know what’s happening. Maybe some texts and a tutorial? \

I’m also wondering how you made it, nothing fancy. Just guidance on what functions you used.

the sentence above sounds like I dont speak English as a main language, lol.

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I too, would like to know how you did this, not a full tutorial, just a bit of information on how you made the GUI move and stuff (if that is how you made it)

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This is super cool! I don’t think I have ever seen anything like it! I hope you can use these skills to create a awesome 2d game that is also multiplayer!

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I’m gonna add a tutorial pretty soon, but first i need to get the colony stuff done so there’s actually something something for the player to do. after that i’m gonna make the game more self explainatory and simpler to get started in.

Within the screen bounds, only the rover moves. nothing else.
As for moving the rest, i made a “CamWorldPosition”, wich tracks the posiion of the camera, and when the player gets close to one of the screenboundaries, it edits this camposition.
As for moving all the objects inside of the screen, i’m doing the exact some, but just negatively towards the direction the player is moving.
Obviously, if the world is infinite, it would have a hard time moving all of the object whilst remaining above 1 fps, so i made another secret (so noone rushes my game) script to take care of that.

As for multiplayer, i’m first gonna focus on the signleplayer experience, but multiple players in one world, is also going to be a possibility. Though only if the player wants to play multiplayer.

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I absolutely love the concept of 2d games on Roblox. There is a lot of potential in this game. I personally love games like this and would play it once it’s ready to be played.

There are a few issues I found:

  • the camera can still scroll inward/outward and locks the mouse once it reaches first-person
  • the rover sometimes flickers in and out of existence
  • the rover goes completely invisible (still leaving tracks)
  • the rover is completely immovable and stuck

I can’t wait for this to be playable. I think this would be a hit and extremely profitable if you hired some more devs to help work on this.

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Another thing you can add is GUI animations
Like a in/out animation for the build menu.

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I’m aware of it flickering in and out of existence. What’s happening is that it’s changing the image of the rover, but the image hadn’t been loaded before, so it flickers.
The rover also gets stuck at times because it collides with both level 1 and 3 terrain. Currently i’m having a hard time fixing this, because the two scripts that i made ages ago, are weirdly connected. I will rework it in the upcoming alpha.
Whenever the battery (that small thing on the back and the reason why it flickers) empties, you die. But because my brain is smooth, it doesn’t work.
The mouse scrolling is something i didn’t notice yet, purely because most of the tests take 20 seconds. That too will be fixed in the next version.

About gui animations, i’m not going to do that yet. It isn’t necessary for the build menu, as any button you press in there, will give an immediate response, unlike the buttons that teleport you to another place, wich do need to give some response so the player knows his/her game hasn’t crashed/frozen.

1 Like