A game I made from a challenge around tycoons

A quick disclaimer before i start:
This was a dumb challenge that i came up with, i personally don’t hate all tycoons, as i play good ones myself, this isn’t to spread hate, it’s just for entertainment sake, if this isn’t fit to exist here, just tell me and i’ll take it down.
The Context:
So i was playing one of them generic tycoons, and got really bored and was thinking to myself: i could make more entertaining game in a few minutes, than they can in months, and so i took on this challenge: (please keep in mind that i’m specialized in building, and have minimal scripting knowledge) Can i make a more entertaining game using nothing, but free models and it came out okay.
Now what i want from those who reply here:
Now, that you know the context, general quality isn’t important for me, i came for general public opinion, can you find more entertainment it this game i made, compared to your usual generic tycoon?
The game: (Before you go in, be prepared for your usual game design to be thrown out of the window) Free model challenge - Roblox

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Greetings, @realknife .
Honestly, your game has minimum of dedication in it.

All you did was spend 1 minute to clone some zombies and make them respawn on a death.
You did spend 1 minute to find a hammer that kills absolutely everyone, which is not cool, as it lowers player experience.

In my opinion, you did fail the challenge you set, as I find games made with big effort better.

Thank you.

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Thanks for your opinion, regardeless what it is, but i did this to kind of relieve myself from my usual projects, it’s sometimes needed to change it up, but you can be assured that my next project will be better (i hope so)

The game is fun the first time you use the Hammer, but after that i gets boring. If you wanna stick with this game idea, try to add more satisfaction, as that is what makes the first hit fun, seeing the zombies fall apart and blast back is satisfying, you should build off of that satisfaction. You can also add more variety and difficulty by moving the zombie spawns, perhaps making the zombies faster over time. And an overall map would also increase the experience.

I would rather play a Tycoon over this game, at the moment.
If this game had more variety and worked more on the satisfaction of killing zombies, it could turn out good with minimal effort.

I think the culprit might be that zombies respawn too fast, so there’s not enough time to see their pieces fall down to the ground.

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That definitely has an effect on the satisfaction, but I also believe you could make use of particles and sounds