What a great idea!
(I don’t know if it’s a big accomplishment but this was indeed completely reliant on physics, no animations. Consists of Hinges and BodyAngularVelocity movers.)
This is just a short clip of a sort of pet project I’m working on. I was wondering if TARS and CASE from Interstellar could actually move like they were seen to, and after an experiment in Studio I would say yes for the most part. The big problem is being able to keep rotating, reaction wheels can easily accomplish this though I don’t know if current r-wheel science could move robots as big as them. I might try other walk cycles and rudimentary pathfinding but I’d like to tackle the following issue first.
By the way, does anyone know a way to rotate a part locally? Though it may not be obvious in the video it turns out that TARS can only walk on the positive Z axis because the body movers work globally. I can probably imagine the tricky scripting I could write to fix this but I’m just wondering if there’s a physical alternative.