A hole used to connect certain types of VelocityMotor
together using a part. The whole assembly containing a Hole
could be replaced with simply a Motor6D
.
Unfortunately, since VelocityMotor
and the RotateP
and RotateV
instances don’t seem to be active for some reason, I created a model in 2020 that allows you to fix these, called MotorFix. Roblox has appeared to have fixed some functionality, but due to a FE bug that has not been fixed yet, these instances do not correctly replicate the active connections from Part0
to Part1
. Enabling and disabling the motor after it has been assigned to a network owner fixes the issue.