A GUI's ZIndex is higher than anothers, yet the former is being rendered first

The toolbar (which is at the top of the screen) is being shown in front of my game’s loading screen, even though the loading screen’s ZIndex is at 3 and the toolbar’s ZIndex is at 1.

More info:

  • The loading screen is replicated first, and is placed in the player’s Player.PlayerGui via script.
  • The toolbar is already in the game.StarterGui.
  • Both of the ScreenGui.ZIndexBehavior's are set at Global.

I think you need to set the ZIndex, lower than the other number, if that ain’t the case, try turning its visible property to false, and then when the game is done loading, make it visible.

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I figured it out, thanks though.

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