Greetings devs!
I have been trying to do this for a good while, and I have done it!
It is a minimap that scans terrain and shows it using parts in a viewport frame!
The only thing is that you need to split the terrain in to little parts if you want it to work properly, but I am already working on automating this!
Images:
Testing game:
Here!
You will ask, how was this done?!
I will share it in detail if I open source it, but I can say that it involves raycasting a grid and detecting terrain, then taking every point and wrapping a mesh around it.
Should I open source this?
- Yes!
- No!
0 voters