A minimap that scans terrain!

Greetings devs!
I have been trying to do this for a good while, and I have done it!
It is a minimap that scans terrain and shows it using parts in a viewport frame!
The only thing is that you need to split the terrain in to little parts if you want it to work properly, but I am already working on automating this!

Images:




Testing game:
Here!

You will ask, how was this done?!
I will share it in detail if I open source it, but I can say that it involves raycasting a grid and detecting terrain, then taking every point and wrapping a mesh around it.

Should I open source this?

  • Yes!
  • No!

0 voters

5 Likes

Where’s the minimap though?

6 Likes

i guess he meant that mesh that wrapping around so meshes visible in viewport frames and that means you can see that terrain in minimap

1 Like

I have added this to the post.
Thank you for reminding me as I forgot. :smiley:

This has now been open-sourced.

You can freely copy the place: Minimap system 2.0 - Roblox

Good system, but it will be pain to use. You can’t make any simple boundaries for it, and any “cursed” terrains will be made like this:



Unless you manually define all that scan regions, which in most cases will take weeks, and even with your example, we see how terrain parts overlap:

Overally, it’s very interesting, especially how you made it generate this hull mesh. Good work.