After lots of effort and 8 months of work, in December I released a BRAND NEW genre of games on Roblox. Choose Your Own Adventure.
When I released it, I thought it would blow up, which it did not. I have looked up how to advertise and what kinds of game to make. Everything lined up perfectly with my game. I have spent more than 3,000 robux advertising and I even put in a webhook that will track how far the player got, how long they played, and how many times they have played before. I have asked a few small streamers to try it and they were really confused even though the instructions were on the screen.
Can somebody test it and tell me what they think is wrong or what I need to improve on, or a more efficient way to advertise?
āI am new to the forums so if Iām in the wrong place just tell meā
Just spend 30K, Iām not trying to shame you, PLS DONATE had to make tons of ads to get known, I doubt that Iāll even see your ad if you only use 3K
I checked it out for 5ish minutes. First off, it could use some testing for bugs. When I went into Joshās office I immediately ran to the other side of the room. When he said we had to sit down and was prompted with the countdown I died at 15 seconds left.
Secondly, the thumbnails could be a bit better. It looks like you took a screenshot and slapped some text on it. You even spelled your own username wrong on one of the thumbnails.
The thumbnails donāt reveal much about the story and the average player does not read the description.
Lastly, The text is very slow. The average roblox player is, well, young. They arenāt super patient. Thereās a good change they are leaving because of the text rolling so slowly.
Little sidenote: 3k robux doesnāt do much in ads. Usually has to be at least 10k to do something.