CharacterService can be used to do the following:
- Set Respawn time (Time it takes for players to respawn)
- Set players mode to spectator, which will allow players to spectate without needing to load their player model into workspace (Can help with lag for large games that use a 1 game at a time, like murder mystery)
- And be able to handle the forcefield properties
- And making it easier for morphing to be done.
I’m not 100% sure how the API would look like, I’ll update if I figure it out.
Also this is my first post, so thanks for taking your time to read.
Please be welcome to reply if you’d like to.