A new Service type: CharacterService

CharacterService can be used to do the following:

  • Set Respawn time (Time it takes for players to respawn)
  • Set players mode to spectator, which will allow players to spectate without needing to load their player model into workspace (Can help with lag for large games that use a 1 game at a time, like murder mystery)
  • And be able to handle the forcefield properties
  • And making it easier for morphing to be done.

I’m not 100% sure how the API would look like, I’ll update if I figure it out.

Also this is my first post, so thanks for taking your time to read.
Please be welcome to reply if you’d like to.

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