A problem I see in tycoon games

So I was playing Airport Tycoon one day, a huge tycoon game that is very popular. I noticed that when I was playing though, the items seemed to slow down on the conveyor, and they wouldn’t give me any cash because they were destroyed before actually hitting the money giver. I see this problem in big tycoons and my tycoon too. Is there a way to solve a problem like this, or is this just due to lag? If it is due to lag, how would you reduce it?

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It would probably happen when too many items come out at the same time. A way to change this might be making the conveyor faster or to make sure no more than a certain amount of items come out of the giver at the same time, not too sure though.

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The items could be anchored and cframed instead of relying on roblox physics, which at large player counts and large airport tycoons would be a major source of lag. Doing this you would then have to change the money giver ontouch script to a getpartstouching or a region3 check because anchored cframe do not trigger the .touched event

-excuse lack of caps on function names, on mobile

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They could put all the dropped items in their own distinct collision group that can’t collide with other parts of the same collision group. This would also reduce lag (less than setting cframes though) and make it so conveyor belts can’t get over loaded. One down side is that it wouldn’t look as good.

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