A question about animations

if you have heard of a game called the strongest battlegrounds, then you’ll know that when the player doesnt move and m1s, the player plays an animation(swinging the fists ) . Here comes to the tricky part, how can i make the animation different when the player is running/moving ( making the legs move too)

any solutions? I’ve been thinking about something like adjustweight maybe to make it smoother when switching to a running punching anim

example :

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The reason the legs are able to move is because they probably don’t have a track in the animation.

So in the case of this animation, all the limbs except the legs have an animation track with key frames.

I would also make sure the animation has a higher priority than core so that the walking animation does not overtake it.

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ooooooh that actually makes a ton of sense thx bro savior

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