You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
To pass through the if statement without the rest of the script below it stopping -
What is the issue? Include screenshots / videos if possible!
When I return the if statement it completely stops the script and doesn’t pass through the rest of it -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve looked around the forum and haven’t found anything, I also looked through the rest of my scripts and haven’t found anything that should be interfering with it
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local function OnPlayerAdded(player:Player)
Inputs.InputTable[player] = {}
if DataManager:Get(player, "FirstName") == "N/A" then
NameSelector.LoadUI(player)
end
if DataManager:Get(player, "Race") == "Shinigami" then
local Profile = DataManager:GetProfile(player)
if not Profile.Data["ShikaiElement"] then
warn("Setting ShikaiElement")
Profile.Data["ShikaiElement"] = "Snow"
else
return
end
end
player.CharacterAdded:Connect(function(character: Model)
local Humanoid = character:FindFirstChild("Humanoid")
character:SetAttribute("Attacking", false)
character:SetAttribute("Blocking", false)
character:SetAttribute("Stunned", false)
character:SetAttribute("InCombat", false)
CharacterHandler:LoadCharacterAppearance(player)
task.wait()
Humanoid.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
Humanoid.HealthDisplayDistance = 0
Humanoid.DisplayName = tostring(DataManager:Get(player, "FirstName") .. " " .. DataManager:Get(player, "LastName"))
Humanoid.NameDisplayDistance = 12.5
end)
player:LoadCharacter()
end
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.