A rotating thing that can't be blocked? No reaction torque

I was trying to re-create this rotating thing from New Humanoid Physics Controller - Beta

It’s a thing that would rotate.

I tried doing it with the non-deprecated physics. And I am freaking out.

Scripts have it easier, though here’s what happened.

I used a HingeConstraint and AngularVelocity. Not the Motor, I didn’t like the Motor from the HingeConstraint itself.

The first issue was that it didn’t spin, that I had to do something with Density. BodyAngularVelocity completly ignores it. But there’s still another issue.

When I block the ladder by blocking its rotation pathway, it gets blocked. The entire thing stops rotating, or spins in the other direction.

So… at that point I have no clue what to do.

I’ve tried making an invisible cylinder with no collisions enabled, that would rotate. And then use a AlignOrientation on the original Cylinder. That worked, but when I tried to go on the ladder it kicked me off, it’s sort of vibrating… so probably AlignOrientation is freaking out and that’s why that happens.

So… that wasn’t a solution either…

 

So this gets all stupid :neutral_face:
What can I do?

image

 

Should one even use Roblox Physics?

3 Likes

This tutorial should help you learn how to use a HingeConstraint to make something spin:

The gif in the demo is just a HingeConstraints set to Motor

3 Likes

I will check out the Ferris Wheel Documentation later.

Does the assembly from the GIF in the Demo, stop rotating if a player blocks it by standing inbetween the rotation force?

It would have been cool if the Demo was a downloadable file. So people could see how things were created with the new feature. Docs are good but sometimes not straightforward.

I think it is better now.

image

MotorMaxTorque inf fixed it at least from me being able to block the Rotating part.

image

However, the amount of unanchored Parts still influence the rotating part and it becomes slower. So, it still gets blocked.

An anchored part blocks it completly. I think that’s expected. I am trying to achieve so that anything that is unanchored doesn’t block the rotating part.