I was trying to re-create this rotating thing from New Humanoid Physics Controller - Beta
It’s a thing that would rotate.
I tried doing it with the non-deprecated physics. And I am freaking out.
Scripts have it easier, though here’s what happened.
I used a HingeConstraint and AngularVelocity. Not the Motor, I didn’t like the Motor from the HingeConstraint itself.
The first issue was that it didn’t spin, that I had to do something with Density. BodyAngularVelocity completly ignores it. But there’s still another issue.
When I block the ladder by blocking its rotation pathway, it gets blocked. The entire thing stops rotating, or spins in the other direction.
So… at that point I have no clue what to do.
I’ve tried making an invisible cylinder with no collisions enabled, that would rotate. And then use a AlignOrientation on the original Cylinder. That worked, but when I tried to go on the ladder it kicked me off, it’s sort of vibrating… so probably AlignOrientation is freaking out and that’s why that happens.
So… that wasn’t a solution either…
So this gets all stupid
What can I do?
Should one even use Roblox Physics?