Hi! I am making a “Level Completed” Gui and I need a RemoteFunction to fire the player from the server and wait until the player returns “Continue” or “Main menu”.
From what I know, firing RemoteFunctions from the server is really bad since an exploiter (the player we’re firing) could yield his script, which would then yield the server.
Is there a better and safe alternative?
If there isn’t, it’s probably okay since it’s a single player game, but lag on the client could yield the server too, right?