I have created third person weapons which surprisingly works pretty well, the only problem is that when you aim up on the y axis the players weapon does not follow which makes game play sightly less fun. I thought that there may be a way to weld the players upper arm to the head so that when the head is moved up or down so is the head. Could someone give me any help or suggestions on how I can create this script. It would be greatly appreciated!
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The title and content of your post don’t match up. What are you looking to do: make a third person over-the-shoulder view camera or make the player point towards wherever the camera or the mouse are? Please clarify what you’re looking for.
You can achieve this desired effect by lerping the character’s waist joint, there have been threads made on this before and i’d recommend using the search bar to see if your question has already been answered before making a thread. Help coding arms and torso to follow mouse cursor
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Thank you for your excellent help, I didn’t even know you could search topics, much appreciated.