My idea is that in a 2D GUI, a smoke effect would be done.
I’ve been thinking about Viewportframes, however, they do not show particle emitters.
Was thinking about image labels, but could not find a method to do it.
Any helpful suggestion is appreciated!
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You could use camera manipulation and have the CFrame to an invisible part, and that part is facing another part where the smoke is attached.
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Would do that, however I’m talking 2D here.
So basically the player’s camera isn’t touched, but rather on a GUI a smoke effect is being made.
Would check that. Appreciated for the support.
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