I am attempting to teleport players in my game to another game (not owned by me) using TeleportAsync() to also put them in the same server. This works if there is one player but when there are multiple players, it throws the result “A Specified Member cannot join the Destination Place” and doesn’t teleport any of the players.
I have searched everywhere for a solution and nothing works.
Is this a bug?
local maxAttempts = 50
local retrydelay = 1
local flooddelay = 15
local function teleport()
local attemptIndex = 0
local success, result
local remainingPlayers = players
repeat
success, result = pcall(function()
return ts:TeleportAsync(placeId, remainingPlayers)
end)
attemptIndex += 1
if not success then
print(result)
task.wait(retrydelay)
end
until success or attemptIndex == maxAttempts
end
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