A start to an RPG

Hey guys, I started to make an RPG awhile ago and I sort of abandoned it. But recently I’ve gotten back on it in attempt to finish it. With Roblox’s new animation system and sound engine/capabilities, I’ve been making a lot of neat concepts. I’m currently working on starting the character customization over from scratch(since it’s really old and sometimes breaks until reset), and creating custom fluid walking and combat animations with the new animation editor.

Right now it’s just a work in progress, but the main focus is the atmosphere. I’ve done a lot of cool things to make this a bit unique from other RPGs. Most of the regions around the small incomplete town have sound boxes, and the fires around the town have flicker effects along with the ambient sound it produces. There are merchants you’ll see whose heads will sometimes follow you, and you’ll also see npcs randomly ‘chat’ to one another.

With the atmosphere framework I’m creating, you’ll also be able to hear sounds like crows and dogs play depending on what the time of day is, (for instance near the tree next to the inn). Go in the inn and you’ll also notice that the bartender’s head follows you along with a small vocal track he plays. I’m working on a shop UI at the moment.

Choose the knight class when you get into the game. It doesn’t Shouldn’t have any issues. Once you’re in the game hit Q to equip your things, and hit E to unsheath/sheath your weapon. Click RMB to block.

If you’d like to see magic selection in the works, hit M and a 3D UI should appear. Hover over the spells to initiate the particle animations, then click to cast. You can also keybind spells by clicking on the slots at the bottom of your screen.

This game is far from finished, and in fact it really hasn’t even started.

Chat ‘client.rain’ if you wish to see the rain in the works. It’s being developed by I and Antiboomz0r.

Please let me know what you think of the project so far! I’m wondering if I should finish it or just focus on distilled completely.

Really nice done. May I give a few words of advice ?

  • It is also raining when you are inside a building
  • When you leave a Bar (for instance) you get the Message about what kind of building it is again. (I don’t think this is needed…)

Thanks :slight_smile: I’ll start working on those. That’s interesting since the rain SHOULD only render while you’re not under something. It’s very difficult to do correctly since the rain is just imagelabels and it makes it quite difficult since guis are on top of everything :smiley: