feedback and criticisms are appreciated.
5 Likes
The lighting is definitely very good, but why the helmet, the wall and the floor looks so plastic-like surface. Maybe try to add some blood trails on the floor, and some cracks for both of the walls, and make the helmet more metal-ish (rust, blood, whatever you want).
Blame the creators of the map, the walls were referencing concrete and the floor was referencing smooth plastic.
It looks good to me. It would be better if the walls had more texture. Overall great job!