Epic, I love the explosions.
Discord server: Hq6QuwFBRB
Updated card designs for different rarities:
New tower, Archer’s Tower:
Quick and rough prototype of card turning sides:
Decided to beautify placement a wee’ bit.
Discord server: Hq6QuwFBRB
Wow nice job @TurboGoStu keep up the good work this game has lots of potential. I wanted to also say how would you get the towers? If you haven’t decided maybe a chest that gives random cards? and what is the name of the game?
Thank you, that means a lot! The game is literally named A Tower Defense Game, but that could be subject to change. It’s somewhat generic and gives us a lot of room to do whatever.
Each Arena (map) will come with new cards that are specific to the arena (they all follow some kind of theme). Additionally, Valour earned through playing matches can be used to purchase cards, or via crates. And, of course, seasonal updates will introduce batches of new unique cards.
I really like how you expanded on the idea of Tower Defense games and made something unique a lot of the newer games copy games like tds or tower battles
Seems very fancy and it definitely has potential, I will love to stick around with progress.
Anyways, only thing I find not matching is the ambientation not matching the lightning, like adding some shadows and more color to the game + a cyan sky box with some clouds should do it and fix it.
Good luck!
Absolutely love the ui. My only criticism is that in the second picture, the trophies’ backgrounds feel like they are vertically squashed, maybe use the Slice scale type so that the corners are 45 degree diagonals?
There’s been a bit of a hiatus, but I’m resuming work!
I get more and more excited each time I have new content to share, it feels as if I’m getting closer to creating my first, full-fledged game! If any of what you see is subpar in your eyes, I apologise. I am, however, having a ton of fun making this.
There’s a new… buff… giant, enemy… who can apparently conjure devastating boulders out of thin air. Towers now have a health display, and both towers and enemies briefly flash red to indicate they’ve been hit (and some other background stuff).
Latest update introduces a basic matchmaking system (still experimenting with this) and overhauled placement system (a bit more UX friendly).
Currently working on a few more enemies and towers ready to implement!
This is really, really cool. Please keep working on it.
By the way, any advice for learning how to script?
Thank you! This is a project I’ve getting closer to seeing towards the end, which is the first of many.
You should join the server and keep up-to-date! /PyEeFJU8NY
There’s nothing in particular that I can give you to help you learn how to script, other than this: don’t stop, don’t become discouraged, and growth and progress… they’re still growth and progress, irregardless of how small.
Don’t beat yourself up when things are a bit frustrating. Don’t cower from a challenge because it’s a bit daunting. Use it to learn.
And take a break when you need to. I’ve gotten frustrated over issues that took me a few days to finally understand and resolve, and when I did, it was incredibly simple and I beat myself up further for it, but I resolved it after taking some time to myself; clearing the table to get a better look at things.
I’m not sure if any of that is helpful, but I hope it is.
Would you recommend using the roblox API “wiki” or YouTube tutorials?
Both have good tutorials, some may be more tailored to what you’re trying to accomplish. You’ll also forever be using the wiki, so bookmarking it may be a good idea haha.
A few things to show off here, most still conceptual. To begin, I encountered some new inspiration for card designs (and for clan emblems later on), which caused me to try and create something similar.
Card Design (Common)
I also wanted to experiment with trying to make a more 3D looking battle deck.
Cards flip, and towers freeze!
Can we get an updated Discord server code? I’d love to watch this game grow.
Absolutely! The new code is /PyEeFJU8NY. I’ll edit the original post too.
Hey! This is looking very good but I do think that the cards on which the towers need a more aesthetic refresh. Make them like actual game cards with the price inside and the cards a little bit larger and I think the UI will be good. On the other hand, I feel that the gameplay mechanics are also very well done but the tiles that can be placed on may be a bit smaller, with them being so large the number of towers that are able to be placed is low which may take away from the player’s ability to place a large number of towers which may make a repetitive process.