Found this on the forums and it’s just what I’m looking for. Problem is I can’t get it to work like shown. The thread is very old and this wasn’t the main topic …
game:GetService("RunService").RenderStepped:connect(function()
if (distort > 0.001) then
cam.CoordinateFrame=cam.CoordinateFrame*CFrame.new(0,0,0,distort,0,0,0,distort,0,0,0,1)
distort = distort - 0.001
end
end)
I plugged in values that seem logical but nothing happens. This is the effect at a constant call of 179.
Where am I going wrong here and where do I put the script if I can get it working.
I guess I did bump the thread … the one about FOV