How do I bypass the limit? Pretty straight foward question, but maybe theres an alternative that anyone knows?
as far as i know, you cant, but you can still use global variables instead
Like _G? Would that work instead?
no, you just have to not put ‘local’ when defining the variable
like this:
integer = 1
but what if it was something like this?
local Glow = Instance.new("UnionOperation")
This is basically a table based approach.
or what @POOPENGUIN is talking about
Never had this issue, using modules help. How to use modules is another story the first people start with is usually OOP.
you could just remove the ‘local’.
this should work just fine:
Glow = Instance.new(“UnionOperation”)
although, just fyi, if you define another function in your script, you should be able to use more local variables within that function.
If you need more than 200 variables, chances are you’re doing something wrong. To further this, defining variables without local
in luau is not advised and it’s also less efficient than a local variable. You shouldn’t have all game logic in a single script. I’ve been on roblox for 11 years and I didn’t even know there was a limit until you posted this.
You can still contain everything within a single script and not exceed the two hundred local environment limit, the thread poster’s code base must be employing some really bad practices, i.e; declaring variables for literals where not necessary.
local one = "1"
local two = "2"
local three = "3"
Is there a reason you can’t use a do block?
You could use dictionaries. Don’t use global variables. Also, please don’t tell me you actually somehow reached the limit.