I currently have a system that detects sounds and destroys them in the workspace, however I would like to expand it so it bans people who add them?? I don’t know how do do this but it’s needed as the game we run is being targeted. Is it even possible?
With that you can add that into anything, even though its meant to be added into the shirt value of the player, they can change the parent and name to anything.
When an exploiter/hacker adds sounds into the workspace, they do so on the client only. Meaning the whole game shouldn’t be effected, only that specific player. To answer your question, the only way to detect if a sound was added, would be with client side scripts. (Assuming you didn’t add a severe backdoor that lets players fire a remote event for sound :P)
I don’t believe they’re using that property, as I have literally never heard of it and I don’t think it even shows up in the properties of SoundService.