So I’ve been messing with blender the past few days and decided to work on a simple low poly palm tree. In Blender, everything looks fine, however, once imported to Studio the top of the trunk has a weird hole that you can observe from each direction; following the camera sort of.
The only thing that I did that could potentially cause this was that in order to fill the gap (see image below) I used F3 > gapfill. I’m unsure if this could be the reason or not since I’m not familiar with the mechanics just yet, nor if this has already been answered on the devforum.
All help is strongly appreciated.