I want to create static NPCs that have every part (including accessories) anchored. I have removed all Motor6Ds, welds and attachments inside the character model and when I run the game, it creates a bunch of welds named “HeadWelds” connecting to the accessories.
Original:
After removing attachments:
When running the game:
It only inserts welds into the head, even if I remove attachments / Motor6Ds from other character parts:
The reason why I am removing these attachments and welds is because they are not being used at all and I want to these instances to exist. The entire character is anchored either way, why would I still need welds to hold parts together?
I am uncertain that is it related to any plugins that I have installed, can someone repro this and let me know does this happen to you?