Ability to connect to a game WITHOUT publishing to it

Currently, if you use the game explorer to upload textures, you need to publish to that game in order to use those textures again every time you open the place.

It would be really useful to be able to connect a game that you opened on your computer to a published game without having to override the published game.

Sometimes, I have to publish the game, then revert the version just so I can make changes and still be connected to the game.

Yaaaassss

yep ,we need that.

This is one of the reasons I don’t use the game explorer. I always load from file so that it’s both quicker to start and I can regularly save without uploading.

The advantage of using the game explorer, is that you can upload image assets that are loaded as you join the game.

Perform some intern magic and let this be.

:stuck_out_tongue:

Currently you can connect to a game by either hitting an edit button on the website, or by choosing a place/game from the studio start page.

I believe though that there could be use cases where that may not be sufficient. Please reply to this topic with specific use cases.

[quote] Currently you can connect to a game by either hitting an edit button on the website, or by choosing a place/game from the studio start page.

I believe though that there could be use cases where that may not be sufficient. Please reply to this topic with specific use cases. [/quote]

The rbxl files on my computer always have the most recent unfinished versions of my game. If I opened it online, I would only get the last version I released. For me, the games I publish online are always the stable versions, whereas the games on my computer are the ones that are in development for certain features, which don’t need to be released yet.

It’s not really a specific case. It’s a really common case.

[quote] Currently you can connect to a game by either hitting an edit button on the website, or by choosing a place/game from the studio start page.

I believe though that there could be use cases where that may not be sufficient. Please reply to this topic with specific use cases. [/quote]

The rbxl files on my computer always have the most recent unfinished versions of my game. If I opened it online, I would only get the last version I released. For me, the games I publish online are always the stable versions, whereas the games on my computer are the ones that are in development for certain features, which don’t need to be released yet.

It’s not really a specific case. It’s a really common case.[/quote]

Upload to inactive game
Edit the inactive place
Problem solved?

Could you not use game.SetPlaceId(int placeId) to set the place as if it was opened in Studio via pressing Edit on the Place?

[quote]

Upload to inactive game
Edit the inactive place
Problem solved? [/quote]
I try to limit the number of places I create though, since you can’t delete them. It would be much easier if you could just connect a place file to an uploaded place.

[quote] Currently you can connect to a game by either hitting an edit button on the website, or by choosing a place/game from the studio start page.

I believe though that there could be use cases where that may not be sufficient. Please reply to this topic with specific use cases. [/quote]

You’re working with an unpublished version of your game, and you save it locally to your computer. When you open it back up, you find its no longer attached to the main place. This is where “Connect to Game” would come in.

Yeah, think of it like using a code repository:

At the beginning of the day, you check your code out. You work on the local copy of the code all day. At some points throughout the day/week, you check the code back in. At the end of a work day, you don’t necessarily want your current changes to be on production, so you just keep a local copy (or keep it in some repository branch).

Similar to making ROBLOX games, we won’t necessarily want our current changes to be saved to our “production” game, especially if we didn’t finish whatever we were working on. However, we still want to connect to the game asset so that we can have the benefits of that (like the whole Game menu in Studio, where you can upload assets and dev products).