Ability to detect whenever CollisionGroup gets changed?

So I need an ability to detect whenever part’s CollisionGroup changes, I would like to avoid using loops. Is there any way to do this and if no then could it be considered to add .Changed or :GetPropertyChangedSignal(“CollisionGroup”) support for it?

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As far as I know, there isn’t a function for detecting when a part’s CollisionGroup changes.

It would help if we were able to know the context of attempting to make such a script, so do specify, so we’re able to see if there’s a workaround for this.