Hello.
So I need an ability to detect whenever part’s CollisionGroup changes, I would like to avoid using loops. Is there any way to do this and if no then could it be considered to add .Changed or :GetPropertyChangedSignal(“CollisionGroup”) support for it?
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As far as I know, there isn’t a function for detecting when a part’s CollisionGroup changes.
It would help if we were able to know the context of attempting to make such a script, so do specify, so we’re able to see if there’s a workaround for this.
In case someone still needed this, both methods to detect the CollisionGroup change from above now work.
For .Changed look for: “CollisionGroup”, “CollisionGroupId” (Deprecated) and “CollisionGroupReplicate”
:GetPropertyChangedSignal() supports “CollisionGroup” and deprecated “CollisionGroupId” properties only!
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