Just messed around with this for 20 minutes, this is really cool.
My look is back, It’s fixed.
I AM SO HAPPY I JUST HAD TO MAKE THIS POST IN ALL CAPS TO EXPRESS HOW EXCITED/HAPPY/RESTORED MY SOUL IS.
Apparently I’m not a beta tester, because I don’t see “any type?”
any type meaning it doesn’t matter which accessory type you click on, there’s an advanced button under all of them.
Finally found it, though it’s oddly placed underneath the “recommended” list. Here’s a pic to show what I mean, you can see it in the lower right corner of the pic
:
Slightly annoying that it has to be done by ID but I can live with it and I can see how it’s easier to implement that way. Also, extremely happy that it’s infinite scroll (if that’s the right term) instead of pages which mades it a ton easier to quickly look through all my hats
Oh now I see what this means. I thought you were replying RE: OP but instead it was to override the type limits. Still a good thing to know.
Where is the “I would use this but think it would be too much work to be worked on right now”?
If this turns out to not be a big feature to implement, heck yes I support it! But if not, I think other features could be better. I’d love to see an official response though
It’d be cool if we could also edit scale and rotation.
Yeah, I was hoping for that too - Full CFrame control rather than just position.
Now I really need this ability
A late bump.
This got a good level of support but kind of died off.
To what I know there’s no major changes planned, but the web team just got done with a huge update so I dunno if any time within the next couple of months would be very good.
This feature request is exactly what I was going to propose. Offsetting hats could make for a virtually infinitely large amount of possible combos at a small overhead cost to the current attachment system. With so much support already, it really would be a shame to let the topic die out. (and I’ve always wanted to be a panda with a sorcus fedora )
This would expand customization options by an insane amount because there are so many catalog items out there that are ruined by painful clipping issues, or would look awesome if they were moved slightly. Position, scale, and rotation tweaks would solve almost all of my issues.
I’m not sure what Roblox’s stance is on silly avatars that abuse quirks of certain accessories and packages to do completely unintended things, but personally I love them, and I don’t believe accessories should have heavy limits on how they can be adjusted. Simply clamping the amount of adjustment possible by some hard numbers (eg 0.5 studs of movement, 0.5 studs of scale, 20 degrees of rotation?) would significantly decrease the amount of work needed to implement this, since manually adding values to every single accessory would no longer be required.
Please let me remove this spear from my skull.
Since now we have UGC and Mesh deformation coming too, would it be possible to roblox allow players in roblox to in avatar editor move the attachment of hats and accessory’s.
examples Below.
Some Players Hats Overlapping
Goal here is
Players be able to adjust the hats position with off cource an limited distance.
at least some hats woud be able to fix some overlapping or bad position.
Limitation
let players move only 1 or 2 studs in any direction.
and rotate 360.
allowing Users to edit the hat attatchment position and orientation woud allow Users to better edit them self, make more cool hats combinations.
As a Roblox developer, it is currently not possible to fit certain hats onto avatars in the avatar editor. I propose an idea for allowing users to move one or more of their accessories up to one stud away from where they originate.
For instance, nearly every single tophat does not fit the Riddling Skull. By using this new feature, you could raise up the tophat a little bit to stop most of the clipping. Maybe even allow users to rotate their accessories too. Do not let them move hats more than a stud because they could use that advantage to create game breaking avatars and ect.
^ Could look like this, but instead of Roblox Studio, its in the Avatar Editor
This could also be a feature only premium players have.
If Roblox is able to address this issue, it would improve my Roblox experience because I have lots of hats that would fit well with others, but they clip inside each other. This is the same for a lot of other Roblox users.
Personally, I think that this can be abused easily and create some height issues (for certain games).
Players can abuse this feature by spacing their hats within a very high margin and create an outfit that looks “out of place” [See Attachment 1 Below]
That means that some limits need to be set in place, but that is not the only problem I have with this feature:
Let’s say I have an R6 game, and a door from my game is set to a certain size, I can not physically fit in with my offset avatar [See Attachment 2]
This will affect many legacy games who are not being actively updated, and therefor I think that this should be an optional feature (or even not a feature at all) for games to enable.
I am certain all accessories have their Handle
’s collisions disabled so it wouldn’t really be an issue. The issue where it expands the hitbox might be an issue too but that is really the fault of the player but /shrug
Now that i think about it, this would be really helpful, as Rthro items are not compatible at all with R6. You can easily rearrange the Rthro items so it doesn’t look like a heat of messy and clippy items going through your torso. I support this idea.
I think Roblox should automatically fix these kind of cases by dynamically aligning the asset depending on the avatar, akin to what they do with layered clothing. In an ideal scenario this should just work and shouldn’t require human effort to fix.
There are other valid use cases for this feature pointed out in the thread though.
This lack of this feature truly shows itself in mask-type accessories (some examples being: Doge - Roblox, DMI Fluffy Football Helmet - Roblox, The Fire Skull of Evermoor - Roblox, etc.) I physically cannot use these accessories because they misalign with any other hat accessory I may decide to wear. If I do wear one of these accessories, it becomes the only hat accessory I can wear without running into clipping issues. These accessories are also incorrectly marked as Hat rather than Face, so changing your head-size does nothing.
The unfortunate issue is that Roblox seems to have been well aware of this issue (think of the many limited Doge hats that are based off already existing accessories and were only created so the hat doesn’t clip with the Doge), if Roblox were truly aware of clipping accessories and how much people dislike them all the way back then, why haven’t we gotten this solved yet? Especially since Roblox appears to be more avatar-focussed now than ever.
I hope this feature is implemented somewhat soon, had a perfect avatar that had to be entirely scrapped because it used the The Fire Skull of Evermoor - Roblox however the Thoroughly-Tested Hat - Roblox clipped right into it, voiding the style I was going for.