As a Roblox developer, it is currently impossible to find meshes made for a designated object in the game explorer. One of my main files has nearly one thousand meshes (Split between City meshes, Vehicle meshes, weapon meshes, etc.) and it takes unnecessary time away from development just to search for a certain mesh that was made for a certain object.
Essentially, what I am wanting is the ability to group these Game Explorer assets (images, meshes, etc) into multiple “Folders” rather than having them all chunked into one “Meshes” category. So that I could have a Folder for “City” and potentially more folders in that folder all identifying what building or area the meshes belong to.
My use case may fall outside of normal use, because some developers may not resort to large amounts of meshes, but I feel that overall this window should scale with the amount of assets and it currently does not, which is bad UX that can be fixed by adding something like this feature.