Issue
- Use Accurate Play Solo or…
- Launch a Test Server which opens several studio instances of the emulated players’ clients or…
- Publish the game and test it with the client from the website
I find these 3 methods complicated and very cluttered. I feel that there is a strong need to allow developers to launch a test session with the client directly from studio without publishing.
Proposal
The benefits of this feature would be
- There’s no need to create an additional test universe/place/game and publish updates that you will just test using the Roblox Client from the website.
- The developer/s are able to experience the real deal with the actual Roblox Client.
- The studio plugins do not load with the client’s instance.
- The developer/s gets to experience that fullscreen view with no studio windows.
- I assume it would take less time to start a test session with the Roblox Client itself rather than a whole studio instance.
If this issue is addressed, it would greatly improve my workflow in testing updates and a whole game effectively and realistically.