In studios such as Red Penguin Productions, where our second flagship game is coming out soon, we need a way to split percentage revenue for each game rather than as a total of both games combined. It would also be good if we could view where the revenue is coming from (which game) accurately.
In my opinion, going around patching up holes like this isn’t going to be useful in the long-run. A better idea would be to treat groups and players much more alike. Games themselves then have an owner associated with them and that owner can decide who can edit the game, where the profits go and so on. Likewise, if a group owns the game then a groups owner decides. It would also mean that you could transfer games with much more ease.
Yeah, soon I would have to do a set up where I would pay my developer group based on shares in a spreadsheet and wait until the 4th or 5th of every month to look at how much revenue was pulled and to distribute to the said people.
Would really enjoy having it for multiple games so it isn’t a hassle to potentially do this monthly.
It’d be nice if they could simply give us a pretty .CSV Excel file like the way they do for developer statistics, but instead design them to track all group revenue.
Easy, effective, fix…
However, as I’ve learned in administrating Electronic Publishers, the previously mentioned excel files provided in the developer statistics page is the key. This file will provide accurate information on the game’s profit.
I think this would be very useful for larger game development groups. If I wanted to bring certain people on board for certain projects, it’d be cool to be able to pay a percentage based on the game that they helped with. I don’t think treating a group as a player is a good idea because you eventually members would get spread thin for how many groups they’d have to join for different games they helped with.
I’d like to bring this up again because it’ll be relevant on release of any games I release in the future
Same here. We need it for our up-coming game really. We’re working with different people but on a new game we want to keep with our old studio. If this doesn’t get implemented then we’re going to have to make a new group for a new game, which will mean less sort of ‘brand recognition’ for our studio.
Group revenue organization would be a good update in general because it would be easier to keep track of where each portion of robux is coming from so if you have multiple games and you want to pay certain people who worked on an earlier game robux you can easily see how much revenue has come in from that earlier game so you know how much you can give them without dipping into newer game funds. All the funds going into one big number is pretty much impossible to keep track of for stuff like that.