Ability to split revenue stream on items to multiple users

As a Creator on Roblox, I’d like the ability to split revenue between multiple users.

e.g. if I’m a UGC creator doing a collaboration, I’d like to be able to give 50% of profits made to the user who has collaborated with me, currently, this is not possible without losing a very large, significant amount of revenue to Roblox and Real World Taxes.

This would be great for all forms of item sales on Roblox, whether it’s a clothing item, UGC creation, in-game sales too potentially?

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As a user who does not use a group for my games, this would be incredibly useful. I cannot easily pay collaborators or contractors without taking a giant 30% cut of the revenue. I would love the ability to split game/item/asset/etc revenue between users (and perhaps even one-time payouts).

In fact, I feel like taking the payout system for groups and applying it to all items wouldn’t be a bad idea. That said, it could potentially be too complex to implement.

15 Likes

As somebody who actively supports community involvement with games, and collaboration with developers in general, this would be wonderful! I particularly love the idea of Gamepasses and Dev product purchases being split with specific members as this leads to active community involvement with their favorite games.

For a good reference as to how this could work well is how both Warframe and Planetside 2 support community creations by paying their creators a portion of whatever that sale had made. If users support a game by say, making a hat, and the game creators upload that hat for robux, it would be really nice for the user who made said hat to earn a little.

Outside of that, the collaboration of UGC items and other such cosmetics could be of particular use to outsiders of the UGC program and UGC developers in general. Developers could collaborate to make some particularly high quality items with not a whole lot of cost.

I would say allowing revenue to be split between any sellable item would ultimately be a game changer for a lot of developers. Especially smaller ones without big games. They can contribute to the overall quality of some games with little cost to the developer in charge, benefitting both themselves, the developers and really the quality of specific game assets on Roblox.

4 Likes