I am just trying to see if there is a way for the VR laser pointer to stay on all the time, even when it’s not pointing at a GUI screen object, so that it points to objects in the game as well, making it easier to navigate menus.
I would recommend creating your own system. You can use a beam and have one attachment inside the hand, another that you raycast each frame along the look vector.
Well obviously I know I could just make a renderstepped beam with raycasting from the hands, I already have it in my game for other features, but I would prefer using the actual built in VR functionality for VR players if it’s available.