Reproduction Steps
1. Ready a regular, rigid accessory (NOT layered clothing):
– Use a MeshId with more than 1200 vertices
– Use a TextureId with more than 256x256 resolution, such as 1024x1024
2. Right-click the accessory and click “Save to Roblox…”
3. Choose the corresponding asset type of the accessory and click Next
4. Type a random description and Submit
Expected Behavior
After step 3, the accessory should undergo a validation step to check whether the MeshId meets the required 1200 vertices limit and whether the TextureId meets the required 256x256 texture limit.
Since the readied accessory has more than 1200 vertices and a texture resolution above 256x256, a “Validation Failed” warning should have prompted that the accessory is above both limits and should have prevent you from proceeding to step 4.
Actual Behavior
Instead, what actually happens is there is no warning prompt at all after the validation step to enforce the vertex and texture limits. You are able to smoothly proceed to step 4 and then fully publish the accessory to the Roblox catalog. Wearing the published accessory in games load in the full mesh and full 1024x1024 texture.
Example of a published UGC accessory with more than 1200 vertices and a 1024x1024 texture:
Issue Area: Studio
Issue Type: Other
Impact: High
Frequency: Constantly
Date First Experienced: 2022-09-24 11:09:00 (-07:00)
Date Last Experienced: 2022-10-11 00:10:00 (-07:00)