I do know how to make custom animations. And also how to make it work. But heres my question. So I changed my Game Settings Animation from Player Choice into standard. It used to work before. I just don’t like the way player plays my game with it own animation. I wanted to make it so that every player have the same animation (as in my custom animation) but after I changed it into standard, the animation stopped working. It replaces into standard roblox (no animation selected) animation.
How do I fix this? Do I really have to let player use their own animation so that the custom animation works?
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You should playtest the game then open up your character in workspace and click on the animation script and press ctrl + c and paste it in startercharacterscripts and make the animations how you want.
I already did. In fact, the IDs in my StarterCharacterScripts were already my own animation id. It just doesn’t show the animations
is it on loop like the idle and the running? And is it set to action?
From the text that I wrote above. Before I change the game settings animation into standard, the animation works perfectly fine. Which means Idle is looped, walking is looped
Isn’t it suppose to be players choice for it to work?
I want it so all player used the custom animation and not their own animations from catalog
Did you removed the previous animation of the player?
If not then make it so it replaces it like this:
–{ Variables }–
local char = …
local customAnimationScript = …
–{ end of Variables }–
if char:FindFirstChild(“Animate”) then
char.Animate:Destroy()
local newAnimScript = customAnimationScript:Clone()
newAnimScript.Parent = char
end
– End of script
Hope this helps.
you can still play custom animations on player choice. You need to put animation script inside of the startercharacter